Based on the HEXAD framework. this study examines the size of female gamification user types and explores universal game elements for developing nonadaptive courses. A HEXAD scale questionnaire completed from 309 female university students. Data analysis was completed using frequency measures and the one-way ANOVA test. https://foldlyers.shop/product-category/gadgets-and-gizmos/
Eleven game elements for female nonadaptive gamification courses
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